We've added a few things to our Unity client, which include: Ground/tile damageAOE nades (e.g. Medusa)Abilities (most are fully functioning)Heavy optimizations to our particle system (alongside many of the missing particle effects being added)A lot more condition effects are now fully functioningCondition effect text displays when damaged (e.g. Slowed!)Started implementing in simple vector graphics based... Continue Reading →
Particles!
We've now added particles to our Unity port, and some of them are already working as you would expect. I have also done a little stress test (400 fountains) at the end of the video, and that's pretty much it, enjoy, and thanks for catching up with our progress. 🙂 https://youtu.be/Q8zkXMpwnxA
Status bars, SFX, and more!
This update has some cool new additions, which involve status bars (XP, Fame, HP, MP) and sound effects, like seen in the video. In addition to that, there have been HUGE optimizations made to our client, nullifing the high memory usage we had before with new entity rendering, while heavily improving our FPS, once again,... Continue Reading →
Purple bags, white bags, vault chests, you name it!
https://youtu.be/UYTRk7vybGA one bag, two bag, red bag, blue bag. Hey guys! This is an update showcasing inventory and bag functionality for the Unity client. The UI is still highly work-in-progress, but you can now: Drop items from your inventoryPick up items from a bagSwap items in/out of a vault chestDouble click items in your inventory... Continue Reading →
Chat and other cool things
We've now fully implemented in the base of chatting (sending and receiving messages), as well as added teleporting via the minimap! In addition to that, we've done some smaller things to help with the performance of the client, as well as doing some mobile build tests, which came back very positive handling 60FPS with no... Continue Reading →
Cool progress!
We've made plenty of SWEET progress on our Unity port over the last 2 days. More so, we have implemented a better, multipurpose shader, that allows us to handle glow colours, outline colours and tile sinking dynamically (presented in the video with water/lava sinking, and player/portal glows/outlines)! We've added a character selection screen (it doesn't... Continue Reading →
Unity Client Performance Demonstration
https://www.youtube.com/watch?v=lTFvhzkZGo0&feature=youtu.be crazy framerate! This will be our last update for the day. A lot of progress being made in a pretty short time span! The above video puts the client under a lot more stress than it will ever endure during normal gameplay, and it handles perfectly. Worth noting: Recording software reduces framerateDemo was run... Continue Reading →
Doing an Abyss with the Boys
https://www.youtube.com/watch?v=WKAYlwZFJek ...or with the crew! Another quick update! We've fully implemented player shooting, so we thought it would be fun to record a quick run of an Abyss. Status effects coming soon?
Add HP bars, add a minimap, get supreme FPS!
https://youtu.be/77f4GIdO-kQ https://www.youtube.com/watch?v=W98VRVrl1tg Quick update! We've got a fancy minimap, we added HP bars, and damage text will now follow the entity that was hit. Magnificent!
Taking damage like a gentleman
We have added a lot of stuff to the Unity port. Mainly small (but important) bug fixes, but also some bigger things, like skins, animations and damage numbers! Here's a short video showcasing damage (as well as monster animations, I guess): https://www.youtube.com/watch?v=X6FID0ddKsc Stay tuned for more updates!