Don’t you guys have dyes?

Hello! We are happy to present you with yet another progress update of our Unity port for RotF. Plenty of things have been done since the last post, and we are getting closer and closer to private staff testing (which will then follow up with public testing)! On with the changelog: Additions Map loading screenItem... Continue Reading →

Long time no see!

We are back with a new progress update of our Unity RotF port! We have mainly focused on GUI work since the last update, so no real gameplay changes (except for dynamic zoom, which is demonstrated in the video in this post). Of course, keep in mind that GUI is still being worked on, and... Continue Reading →

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