A brief showcase for the Magician's Hideout biome and dungeon, a piece of early game content we've been working on for Revenge of the Fallen.
RotF: Closed Testing Pushed to February
Closed Testing for Revenge of the Fallen has been pushed to February. Read why.
Caramel Carnival Preview and Important Closed Testing Information
An update on Closed Testing, and on the Caramel Carnival--a tiny bit of the content we've been working on for Revenge of the Fallen.
Revenge of the Fallen: jellies, potions, and more potions?
A small peek at what you can expect from rotf biomes, plus the return of stat potions and an improved potion storage.
Revenge of the Fallen: Animations, Stats and UI for all
Quick update on new animation system, stat tracking and player tooltips.
Revenge of the Fallen-trading, enchantment testing, /tell
We show some small progress. Trading, enchantment testing, and some cross-server magic that makes /tell work nicely.
Revenge of the Fallen: The Realm Gameplay Preview
Let's talk about that gameplay preview video, closed testing, and key drops.
ACED Games: RotF when?
Learn about why we've been quiet, why RotF is down, and be reassured that we'll be back. aced games/rotf
Don’t you guys have dyes?
Hello! We are happy to present you with yet another progress update of our Unity port for RotF. Plenty of things have been done since the last post, and we are getting closer and closer to private staff testing (which will then follow up with public testing)! On with the changelog: Additions Map loading screenItem... Continue Reading →
Long time no see!
We are back with a new progress update of our Unity RotF port! We have mainly focused on GUI work since the last update, so no real gameplay changes (except for dynamic zoom, which is demonstrated in the video in this post). Of course, keep in mind that GUI is still being worked on, and... Continue Reading →