Hi all, and welcome to the first of our new weekly dev logs here @ aced.gg. This time, it will be I – patpot – showcasing some new content for you all.
Although we know you want to see the harder, late game content we’ve been working on, we’ve chosen to showcase the Magician’s Hideout (another early-game area). We need to do a bit more work on late-game character building before we’re ready to show those harder worlds, and since early-mid-game content will be much more expansive than in legacy rotf, we decided to show more of that, for now.
As mentioned in my previous content post, every biome/dungeon is intended to feel like a unique experience, each with completely unique enemies, distinct dungeon themes, and crazy boss fights. Despite being an early-game dungeon, the Magician’s Hideout is no different.
One area we wanted to focus on as we moved forward from legacy rotf was developing more interesting shot patterns (like those used in our favorite bullet hells, i.e. ETG). While our overall design philosophies have evolved and improved across the board, we’ve also developed new systems/mechanics to help us keep baddie engagements fresh. One such system that I built out: patterned enemy shots, which allow us to create effects like this:
And while it has been cool to use this mechanic on smaller minions like these, we’re also using it to add flavor on a larger scale, like in boss fights:
For those of you keen enough to notice the (very, very) placeholder dialogue in the clip above, what you just saw was the Master Magician – the lord of the biome. A few days ago, we posted a spoiler in our Discord of a fancy-shmancy magician’s hat, simply lying on some grass. As made evident by the clips above, that hat is the entrance to the Magician’s Hideout! Each biome has a lord, which drops a portal to its respective dungeon. Here’s a small peek at what you can expect from this one:
For those of you fortunate enough to survive the hat (easy dungeon btw), you’ll be greeted with a friendly portal to the larger part of the dungeon. Teleport animations return from legacy rotf (thanks to Bloodqwen for making the amazing animation and to Miniguy for building the system that powers it), allowing you to escape the magician’s hat with style.
We saved a lot of juice for the boss area. To reach the boss, expect to herd rabbits and admire Quaximi’s 3D designing skills. There are definitely worse ways to die in a dungeon.
Oooh, a cliffhanger. You hate to see it! I guess that boss fight will be waiting for you to experience first-hand :).
CLOSED TESTING KEY: LQYM-PS9H-FQOJ-4BNZ
See you next week!