A brief showcase for the Magician's Hideout biome and dungeon, a piece of early game content we've been working on for Revenge of the Fallen.
Revenge of the Fallen: jellies, potions, and more potions?
A small peek at what you can expect from rotf biomes, plus the return of stat potions and an improved potion storage.
Revenge of the Fallen: Animations, Stats and UI for all
Quick update on new animation system, stat tracking and player tooltips.
ACED Games: RotF when?
Learn about why we've been quiet, why RotF is down, and be reassured that we'll be back. aced games/rotf
Purple bags, white bags, vault chests, you name it!
https://youtu.be/UYTRk7vybGA one bag, two bag, red bag, blue bag. Hey guys! This is an update showcasing inventory and bag functionality for the Unity client. The UI is still highly work-in-progress, but you can now: Drop items from your inventoryPick up items from a bagSwap items in/out of a vault chestDouble click items in your inventory... Continue Reading →
Unity Client Performance Demonstration
https://www.youtube.com/watch?v=lTFvhzkZGo0&feature=youtu.be crazy framerate! This will be our last update for the day. A lot of progress being made in a pretty short time span! The above video puts the client under a lot more stress than it will ever endure during normal gameplay, and it handles perfectly. Worth noting: Recording software reduces framerateDemo was run... Continue Reading →
Doing an Abyss with the Boys
https://www.youtube.com/watch?v=WKAYlwZFJek ...or with the crew! Another quick update! We've fully implemented player shooting, so we thought it would be fun to record a quick run of an Abyss. Status effects coming soon?
Hello, World!
Welcome to aced.gg! We’re ACED Games, and we’re hoping to use this blog to keep you guys up to date with what we’re up to. Currently, our only publicly available game is Revenge of the Fallen, playable at https://rotf.io/. Our goal is to bring the user-client to modern standards by porting it to Unity. As... Continue Reading →