We’ve made plenty of SWEET progress on our Unity port over the last 2 days.
More so, we have implemented a better, multipurpose shader, that allows us to handle glow colours, outline colours and tile sinking dynamically (presented in the video with water/lava sinking, and player/portal glows/outlines)!
We’ve added a character selection screen (it doesn’t look too great right now, but it works).
In addition to that, we’ve made some improvements to our in-game GUI (though keep in mind, it is still not final). With that, we have also added inventory swapping (the previous spoiler was just images, now we can actually drag the icons around to switch the items (containers next?!)).
Condition effects (and their icon displayers) are now added too (most important ones are functioning in the client already).
We’ve also made some optimizations, doubling our client FPS, and fixed plenty of small bugs that are not really worth mentioning.
Thank you for following us, and stay tuned for more progress updates!