Status bars, SFX, and more!

This update has some cool new additions, which involve status bars (XP, Fame, HP, MP) and sound effects, like seen in the video.

In addition to that, there have been HUGE optimizations made to our client, nullifing the high memory usage we had before with new entity rendering, while heavily improving our FPS, once again, doubling it.

We have also taken time to improve our inventory handling, and it feels a lot smoother now!

I’ve also conducted a few tests on a very old system (J4005 dual core processor, 4GB ram, no GPU), and we can hit 70-80 FPS in crowded areas (Nexus), while easily hitting 150+ in more empty areas, like the Realm (and up to 280 in VERY empty areas, like the beach). Values based on 800×600 resolution, they are half that in 1920×1080.

Here’s the video for today’s post:

Thank you for catching up with us, and as per usual, stay tuned for future updates. 🙂

Purple bags, white bags, vault chests, you name it!

one bag, two bag, red bag, blue bag.

Hey guys! This is an update showcasing inventory and bag functionality for the Unity client. The UI is still highly work-in-progress, but you can now:

  • Drop items from your inventory
  • Pick up items from a bag
  • Swap items in/out of a vault chest
  • Double click items in your inventory to equip them
  • Double click items in a bag to loot them

It may not seem like much, but with this update, almost every part of the game is playable. Earlier today, I went through a Necrop run on the live server. “Twitch” died (rip 5/8 lol), but it otherwise went well. Don’t get too excited, though: we still have a lot of work to do!

While we’ve got you, here are some other improvements we made:

  • Optimizations relating to chat
  • Optimizations relating to inventory UI
  • Changed movement interpolation to be less “icy”

As always, thanks for following our progress. Things are looking good!

Unity Client Performance Demonstration

crazy framerate!

This will be our last update for the day. A lot of progress being made in a pretty short time span! The above video puts the client under a lot more stress than it will ever endure during normal gameplay, and it handles perfectly.

Worth noting:

  • Recording software reduces framerate
  • Demo was run on a mid-range computer (i5-6500, NVidia GPU from 2015)
  • The inventory UI is completely placeholder and will NOT be used as is. It’s just there for testing.

Thanks for following our updates 🙂