This update has some cool new additions, which involve status bars (XP, Fame, HP, MP) and sound effects, like seen in the video. In addition to that, there have been HUGE optimizations made to our client, nullifing the high memory usage we had before with new entity rendering, while heavily improving our FPS, once again,... Continue Reading →
Purple bags, white bags, vault chests, you name it!
https://youtu.be/UYTRk7vybGA one bag, two bag, red bag, blue bag. Hey guys! This is an update showcasing inventory and bag functionality for the Unity client. The UI is still highly work-in-progress, but you can now: Drop items from your inventoryPick up items from a bagSwap items in/out of a vault chestDouble click items in your inventory... Continue Reading →
Unity Client Performance Demonstration
https://www.youtube.com/watch?v=lTFvhzkZGo0&feature=youtu.be crazy framerate! This will be our last update for the day. A lot of progress being made in a pretty short time span! The above video puts the client under a lot more stress than it will ever endure during normal gameplay, and it handles perfectly. Worth noting: Recording software reduces framerateDemo was run... Continue Reading →
Doing an Abyss with the Boys
https://www.youtube.com/watch?v=WKAYlwZFJek ...or with the crew! Another quick update! We've fully implemented player shooting, so we thought it would be fun to record a quick run of an Abyss. Status effects coming soon?
Add HP bars, add a minimap, get supreme FPS!
https://youtu.be/77f4GIdO-kQ https://www.youtube.com/watch?v=W98VRVrl1tg Quick update! We've got a fancy minimap, we added HP bars, and damage text will now follow the entity that was hit. Magnificent!