Revenge of the Fallen: Dragons, Midgame Content, More!

Welcome everyone! It is me, Quaximi, here with yet another blog post. This time, I’ll show some teasers of a content category that was entirely unfinished for the first phase of closed testingthe medium biomes.

For those that need a quick refresher, all of the dungeons/biomes in RotF (I’ll call them worlds from now on) are divided by difficulty. For closed testing, we were able to include six Easy-rank worlds, and four Hard-rank worlds. There are many more worlds in development for all difficulty ranks, but medium content has been absent for a while. It’s time to change that!

we’ll talk about these more, soon tm

patpot covered our plans for the title’s of some Medium-rank worlds live Q&A session we held back in Octoberall of which are inspired by content from legacy. In case you didn’t catch the Q&A, with Medium-rank worlds, we’ll see a return of the four elemental dragons, the Tomb of Decaying Death (ToDD), and the Reptilian God.

We’ll look at two specific medium biomes today: the Flaming Hearth and the Riverside Refuge. For now, we’re showing concept art only, but it should give you guys an idea of where these areas are headed (and perhaps a bit of insight into how content gets developed here).

The Flaming Hearth

The Flaming Hearth comes from the one-and-only hotheaded dragon from legacy, the Firebreather, who serves as its lord.

concept for the Flaming Hearth biome environment

In the realm, you might come across this rocky wasteland, filled with patches of fiery grass, and scalding hot lava lakes. You’ll traverse these scorching plains in hopes of finding the Firebreather’s denall while fighting against feisty creatures and hazards. Will you fight speedy salamanders, armored armadillos, firespitting flowers, or tumbleweeds that are… on fire? Yes.

concepts for the various enemies and hazards you’ll encounter in the Flaming Hearth biome, as well as the Firebreather

Once you’ve dealt with the Firebreather, you’ll find yourself venturing down below into the dungeon in hopes of reaching the titular Hearth.

The Riverside Refuge

Cooling off a bit: The Riverborn (the aqua dragon from legacy), serves as the Lord of the Riverside Refuge.

concept for the Riverside Refuge biome environment

In the realm, you might find this dense swamp, where you’ll navigate around large, mossy boulders, and humongous trees. Making your way through the marsh, you’ll undoubtedly run into a variety of swamp inhabitants—whether it’s the mossy crawlers, or giant swamp frogs — before finding the Riverborn.

concepts for the various enemies and hazards you’ll encounter in the Riverside Refuge biome, as well as the Riverborn

Once the Riverborn is defeated, a passage will open up, allowing you to delve deeper into the swamp’s thick forests. You’re bound to run into some swampy trouble…

But wait… there’s more!

Of course, these are only two of the six medium biomes currently in our pipeline. Alongside Flaming Hearth and Riverside Refuge, you will also come across the following:

  • Collapsed Woods — where you’ll encounter the dormant Treesmasher.
  • Shrouded Sanctum – where you’ll reveal the secrets hidden by the Shadowscale.
  • Tomb of Decaying Death – where you’ll find yourself fighting against the Tombstone Carrier for the titular tomb.
  • Sacrificial Grounds – where you’ll be avoiding the Devoted Shaman’s reptilian hunters from sacrificing you to a certain reptilian god.
in order: Collapsed Woods, Shrouded Sanctum, Tomb of Decaying Death and Sacrificial Grounds

As always, everything in this post is WIP and will most likely undergo some changes, but for now, that’s all we’re showing. If you have any feedback, feel free to share it with us. We’re always happy to listen—and stay tuned for more updates to come!

Thank you for reading, and as always, check the post in 10 minutes for a chance to grab a key. I will now quack off… but I’ll see you all again in Egypt. 😉

The keys! No trivia this time around and as always, good luck! https://rotf.io/register

  • B[1]KF-TU[2]R-ZK[3]K-WXO[4]
    1. Replace with Z
    2. Replace with 9
    3. Replace with V
    4. Replace with L
  • C4[1]L-NM[2]L-KQ[3]V-RJ[4]Q
    1. Replace with 8
    2. Replace with J
    3. Replace with C
    4. Replace with G
  • KUA[1]-Z[2]P2-[3]L1Z-[4]UWD
    1. Replace with V
    2. Replace with F
    3. Replace with O
    4. Replace with G

Thanks for sticking with us! ❤

Revenge of the Fallen: The Vault and the Fruit Stand

Welcome everyone! It is me, Quaximi, here with another blog post. Today, I’m bringing you an overview of the new Vault, a rather important part of RotF’s core game, which was missing during our first phase of closed testing.

chests, chests, chests, chests…

Vaults are back!

The Vault has been revamped to match the theme (and lore) of the new Nexus. In terms of function, however, it has remained mostly unchanged. As with legacy, you’ll have a limited number of storage slots available (up to 84 Vault chests, at the moment), which you’ll unlock over time.

good loot in there 😉

Gift chests no longer occupy a permanent space in the Vault. They are gone (reduced to atoms). Instead, whenever you get a giftwhether it’s from the market or another sourcea chest will appear near the spawn of the vault. Notably, receiving gifts will no longer require you to re-join the world!

In addition to the chests, I want to highlight two other points of interest in the new Vault: the Fruit Stand and the Practice Grounds.

The Practice Grounds

The Practice Grounds are essentially a small testing area where you’ll be able to quickly switch between builds, and test them without needing to continuously move between worlds.

blooooom…

The Practice Grounds currently includes a Practice Dummy and a Runic Orb. The Practice Dummy is meant to allow you to quickly test DPS and build efficacy, though he doesn’t display stats (yet). And the Runic Orb will provide quick access to the Rune/Skill Tree. The scope of the Practice Grounds will grow as we finish more of our planned progression systems (like the subclass system/class skill trees), but this is a fine start!

The Fruit Stand

If you played during our first closed testing period (or watched others play), you may have noticed that there’s a new way to max your character: stat fruit! As a result, the Potion Storage is closing down shop (since we no longer have stat potions), and we’re opening the Fruit Stand for business.

in order: Health Strawberry, Mana Blueberry, Attack Blackberry, Defense Coconut, Speed Kiwi, Dexterity Pepper, Vitality Pomegranate, Wisdom Elderberry, Haste Orange

The Fruit Stand is at the bottom of the map, just below the spawning area. There you’ll meet the Vaultkeeper, Cherry. Talk to her, and you can retrieve (and munch on) the fruit you’ve collected over your various adventures in the realm.

🙂 all of these fruits were collected in a legit manner 🙂

Admittedly, the Fruit Stand and the Potion Storage are functionally identical, so we won’t restate what we’ve already shown with respect to function. But unlike the legacy Potion Storage, which was represented by a single sprite, the Fruit Stand fills up visually as you collect more fruit.

As always, everything in this post is WIP and will most likely undergo some changes, but for now that’s all we have to show. If you have any feedback, feel free to share it with us. We’re always happy to listen—and stay tuned for more updates to come!

Thank you for reading, and as always, check the post in 10 minutes for a chance to grab a key. I will now quack off. 🙂

Closed Testing Keys

RCO[1]-EM[2]7-I[3]D6-[4]RJW

  1. The first letter of the stat that Pomegranates grant on consumption.
  2. The first letter of the name of the Vaultkeeper NPC.
  3. The first letter of the consumables that grant stats (not potions).
  4. The first letter of the stat that Yellow Peppers grant on consumption.

[1]724-611[2]-V[3]EN-YP[4]L

  1. The last letter of the alphabet.
  2. The first letter of the world type that holds all of the biomes in rotf.
  3. The first letter of the green colored rune type.
  4. The first letter of the stat that Elderberries grant on consumption.

P0[1]H-R[2]IX-[3]XTD-F[4]JN

  1. The letter of the vitamin that you might get from consuming a Haste Orange.
  2. The first letter of the fruit that grants speed on consumption.
  3. The first letter of the fruit that grants vitality on consumption.
  4. we’re out of ideas. it’s W

Use at https://rotf.io/register. Good luck!

Revenge of the Fallen: jellies, potions, and more potions?

Welcome everyone! Today, it is I – Quaximi – who will be bringing you some updates on what we have been working on.

And since most of the keys tend to be at the bottom of the page, I thought that I’ll be evil and put mine at the top. Enjoy! WUML-S6JD-VPK7-1XPX (Use at https://rotf.io/register)

Jello-pocalypse!

Below you will find a video showcasing an environment for the Gelatinous Palace – one of the many biomes you’ll be able to come across whilst exploring various realms. Everything related to Gelatinous Palace has been sprited by the talented Mr. Foucs. 🙂

Although the palace will be something you’ll explore more in the biome’s dungeon, in the realm, you’ll come across a once lushful and beautiful cotton-candy forest, which has now been mostly taken over by the ever-hungry jello. You’ll explore the jellified forest in hopes of finding the lord, and getting access to the palace—all while fighting off the incoming jellies, trying not to join the jellified corpses scattered around the biome.

The Gelatinous Palace is directed towards early-game characters, and although we aren’t able to showcase its monsters in today’s post (behaviors are still in-progress), here is a little peek at the different enemies you’ll battle on your way to the palace.

And yes, they taste pretty good as well… 🙂

The potions!

As a continued effort, our local developers – patpot and Miniguy – have been making steady progress on implementing anticipated features, so that everything’s nice and ready for the upcoming closed testing session.

First off, we finally have the ability to drink (or consume, if you enjoy eating glass) stat potions! Have a look:

*slurp slurp*

And of course, since we are on the topic of potions, we also had to bring in the potion storage itself. Here’s how it looks so far:

Who doesn’t love self-organizing storages?

As always, everything in this post is WIP and will most likely undergo some changes, but for now that’s all we have to show for today. If you have any feedback, feel free to share it with us—we’re always happy to listen—and of course, stay tuned for more posts to come.

Thank you for reading, and have a wonderful day. 🙂