Hey all! This devlog is a quickie. Closed Testing is up! A lot has changed since the last testing phase, so I’ll copy over the Patch Notes from our Discord. If you aren’t already there, stop in and say hi @ https://playbtn.com/discord!
Progression
- Completely rework Realms so that content is grouped by difficulty
- Massively adjust the strength of Basic Items to make space for Runes/Skill Tree
- Stat Fruit drops are now common (even in Easy/Medium biomes)
- New accounts start with four character slots so that they can play one of each root class
- Began work on Legendary and Primal items, and the role they should play in routine gameplay
Content
- Darkest Depths (Hard rank) dungeon
- Gate to the Underworld (Hard rank) dungeon – 40% done but playable
- Collapsed Woods (Medium rank) biome – 30% done but playable
- Shrouded Sanctum (Medium rank) biome – 30% done but playable
- Riverside Refuge (Medium rank) biome – 30% done but playable
- Tomb of Decaying Death (Medium rank) biome – 30% done but playable
- Sacrificial Grounds (Medium rank) biome – 30% done but playable
- Flaming Hearth (Medium rank) biome – 25% done but playable
- A LOT of Heroic, Legendary, and Primal items

Gameplay Systems
- Lasers now signal their attacks and fulfill their intended role in boss fights
- Shielding (HP buffer) on players, used in some items and effects
- Oxygen/air bubble system (used in Darkest Depths)
- Legendary effect system (more info below)
- Primal effect system, (more info below)
- Runes – Cores and Masterworks (more info below)
- Defense damage mitigation now capped at 90%
- Fruit Stand to store excess stat Fruit
- Vault system to store items between characters
Runes and Skill Tree
- Skill Tree system (as previewed in devlog) now available. Equip Rune Cores to unlock Masterwork slots, and equip Masterworks to use skill points (gained per level)
- Skill Tree stats are now based on Fruit stats
- Added a LOT of Core Runes (Glass Cannon, Mana Hunger, Adrenaline Rush, Soul Siphon… and many more)
- Added a LOT of Masterwork Runes (Celestial Drift, Perfectionist, Inner Peace, Magic Buildup… and many more)
- 30+ Runes to collect

Legendary Items
- Legendary items drop with a randomly selected Legendary Effect
- Effects include:
- Final Stand (90% done)
- Angel’s Touch (50% done)
- Lion’s Shout (10% done)
- Nexus Blessing (90% done)
- Setback (75% done)
- Retaliation (90% done)
- Added a LOT of legendary items (Absolute Authority, Phantom’s Bane, The Amalgamate, Gjallarhorn, Aegis of War, Anubis’s Ankh, Optic Occlusion, Aegishjalmarr, Asgardian Aegis, Sagacity… 50+ items)
Primal Items
- Primal effect system written to support completely insane effects
- Added a LOT of primal items (Sun’s Devastation, Draupner, Absolute Authority, The Encephalon, Hela’s Power, Hel’s Massacre, Cursed Heart… 20+ items)

HUD
- Completely broke the HUD in preparation for something new.
- We eventually want the HUD to take up less screen real-estate, so parts of the HUD are now toggle-able (alpha).
Style
- Lighting system completely overhauled (will work better once HUD is fixed)
- Lasers are now pretty, and more clearly signal/communicate what they are going to do
- Updated in-game branding
Music
- Asgard music in Midgard, the Observatory/Bifrost, and Loki
- Nexus music polished with higher quality instruments
Technical Systems
- New stat prediction system that allows client lag to be smoothly reconciled with the server
- Rework sprite rendering, fixes frame-rate issues in certain object-dense areas (Asgard Thor fight, Gate to the Underworld Fire Lakes)
- Proper interserver messaging
- Loot Notifier and Death Notifier (wip)
Bugfixes
- Make empty biome bug occur less frequently (still occurs though)
- Fix runes completely breaking Attack scaling
- Fix desync caused by treating all projectiles as Abilities
- Fix issue with invisible tiles in Realms
- Fix miscellaneous issues, and make new issues

Check back here in 15 minutes—we’ll be dropping some keys! We’re still fixing things, but as things stabilize, we’ll likely give away a lot more testing keys. Until then, thank you so much for reading our devlogs. We’re getting there!
Edit: Here are the keys!

Use at https://playbtn.com/. Good luck!