Revenge of the Fallen: Spellbooks, scrolls, mages and summoners!

Hello all! In today’s update, we’re showing off a bite-sized preview of some class abilities. A quick primer on rotf2 classes: when you create a character, you choose from one of four “root” classes. As you progress through the game, you’ll earn points towards your Class Skill Tree (NOT the same as your Stat Skill Tree—more on this in a later post), where you’ll be able to subclass, and gain access to new abilities.

The Summoner class is a subclass of Mage. This means that the summoner can use Mage abilities! Below is a clip of four different abilities, in-game: two spellbooks, which are Mage abilities, and two scrolls, which are Summoner abilities. Have a look:

earth and ice and everything nice!

A few notes: For those of you worried about visibility, these abilities will follow GPL rules, meaning that if a player isn’t in your guild/party/locked list, their abilities won’t clog up your vision. Cooldowns, mana costs, damage, etc in the video are placeholder.

Something that probably isn’t worth mentioning (but that I spent a *lot* of time on, personally, so I’m going to mention it!) is that all of these abilities are client-predicted. A lot of times on legacy rotf, you’d use an ability, but you’d have to wait for one network RTT for the ability to actually take effect (essentially, latency/ping made some abilities feel really bad). In rotf2, ability effects are instant, and the server figures out how to deal with the latency. It’s hard to show on video, but this is a big deal!

We’ll be following the same Closed Testing key giveaway format as in the last post, but as an added fairness measure, we’ll update this post with the key within 10 minutes of its published time. Hit those F5 buttons!

Closed Testing key:

WUQ[1]-M[2]RE-[3]CVZWW7[4]

[1] The first letter of the name of the boss that dropped the primal item Reaper’s Bow.

[2] The number of “root” classes in rotf2.

[3] The first letter of the name of the unlimited use, consumable item, which gave HP, MP, and loot boost.

[4] The first letter of the orange rune that increased your ability projectile damage by 75%, but decreased your mana regen.

Use at https://rotf.io/register. Happy holidays, everyone!

Caramel Carnival Preview and Important Closed Testing Information

Hey all. We know it’s been quiet around here, so we wanted to give you an update on Closed Testing and a bit of the content we’ve been working on for Revenge of the Fallen.

We recorded a small preview of the Carmel Carnival dungeon, an early-game area meant for characters that are yet to reach level 20. Take a look:

We’re still polishing experiences like this dungeon. Holding ourselves to higher design standards, in code, art, and in gameplay, means that we’re ~80% of the way to closed testing, but we need more time to get everything ready. Unfortunately, this means Closed Testing will be pushed back until February. For more information on this decision, see the follow-up post here.

Revenge of the Fallen: The Realm Gameplay Preview

Hey! At the end of the month of June, we uploaded a quick preview of our vision for the new realms in Revenge of the Fallen. We’d discussed our plans loosely during a Q&A session, but it was the first time we’ve shown gameplay of it publicly.

Most of you guys have already seen it, but to be clear, the video does NOT represent a finished product–not even remotely. We’re getting closer to closed testing, so we wanted to show where we were at + what we’ve been working on so that y’all could get excited. We didn’t do a good enough job communicating that “close to testing” did NOT mean “close to a finished product.” Oops.

I’ll be linking the video below so that anyone who hasn’t seen it can do so, but, just to address some common questions/concerns:

  • The biome areas that are seen in the video are placeholder. We intend to fully populate each biome with thematic minions, decorative objects, etc.
  • Dungeons and keys are still core features of the game. The lords of the biomes are meant to drop the portals to their respective dungeons.
  • Since these biomes were placeholder, most of the lords were just the bosses from their dungeons, but that’s not a permanent thing! Each dungeon in the game is meant to have a unique biome, tileset, minionset, and a lord to match it in the Realm.
  • More work will be done to make the transitions between each biome feel natural.
  • Each class is meant to have a unique Defensive ability. The two that are shown in the video, deflection + ghosting, will not be used as-is. The Defensive resource bar will also not be used as-is. We know how overpowered those abilities are in the video. They were just there for testing.
  • There will be several different world bosses–not just the one seen in the video.
  • The world boss featured in the video will have several more phases, and will be more challenging.
  • “Beta keys” are now being called “closed testing keys” to more accurately reflect development state.
Happy pride. Black lives matter.

From now on, each blog post will include a closed testing key, which can be used at https://rotf.io/register. Each key is one-time use, so keep your eyes peeled. If you redeem a key successfully, once testing begins, you’ll receive an email with instructions on how to download the testing client and play.

Key: FDG9-XSQO-SGEM-6WRM

More to come, soon. Thanks for sticking with us.