Revenge of the Fallen: Animations, Stats and UI for all

Hi all – patpot here! I’ve taken over the blog for this progress update.

A lot of you have seen the first draft of our realm system in the gameplay preview trailer, running with mostly legacy content. Since the release of that trailer, we’ve been working on the first three major home-grown biomes for the new realms. We’ve shown some concept art for it, and we’ll show a bit more stuff in this post, but expect a full teaser in the future.

Each biome is meant to be a splash of its respective dungeon, so it’s really important that the biome feels consistent, and distinct from other areas. Meeting this goal required a complete overhaul of our animation system. Miniguy had written the foundation of the new system a while back, and by finalizing it, we get to do magic—like adding some of the animations that our designers (Quaximi and MrFoucs in particular!) have been working on.

First look at animations for the Gelatinous Palace—wobbly!

As Q4 2020 approaches (along with our closed testing deadline), we’ve started adding some core UI that we need for the game to be playable. As with most of our UI, this isn’t final at all, but it moves us closer to our baseline. Here’s a WIP (placeholder?) player tooltip, for example:

Quick tip: tool.

And since we’re launching with a fresh database, I thought, “yeah, we should fill that up. with stuff.” I’ve been working on adding some lifetime stat trackers, so that you’ll be able to view your characters’ progression and accomplishments. Here’s what we’ve got so far:

For our NPE video makers to show that, yes, their RNG is that good.

Thank you for reading, as always! For those of you that scrolled down here immediately: respect, but be sure to read everything when you come back! 🙂