Hello again! It’s me, patpot, here with another content post about the Gate to the Underworld. Since showing off Ra, the Sun God, we’ve been making steady progress, and we’re excited to show you the next area of the dungeon: the Fire Lakes.
The Fire Lakes is the first stop on your journey through the Duat. Surrounded by molten lava and unfortunate souls, this scalding area is home to Sia and Hu, two more of the dungeon’s bosses. I’ll let you take a look for yourself.
Well then, that was pretty hot.
The demo video shows a lot, so we don’t have too much to add. As with many of our gameplay preview posts, we’ll highlight a few areas that we think are particularly exciting.
On your way to the portal:
By the portal:
There’s really not much more to say—we think the gameplay speaks for itself. Quaximi and BQ worked exceptionally hard on the visuals for this dungeon, so send them your love! We’re thrilled with how much it pops.
That’s all from me. Keys!
We’re trying something different this time: Skilly made a very advanced anti-bot key giveaway system. This imageis your gateway to a key.
Hi all, thanks for stopping in for another one of our weekly blog posts. For this weeks post, it will be I, patpot, taking you through some of the Gate to the Underworld biome—one component of a hard biome/dungeon pair that will be available in closed testing for ro2f.
Some of you might recognize the name of the biome if you watched our Q&A from a couple of months back. During the Q&A, I mentioned GTU in particular, as it’s going to be the biggest dungeon we have brought to this game so far. Plus, the biome holds some pretty nifty enemies.
The narrative for the Gate to the Underworld will become clear when you play it firsthand (biome lord dialogue has been removed from the video—no spoilers, sorry to the three players interested in lore). But without saying too much, the GTU area is themed around ancient Egyptian mythology. You’ll battle mythical creatures from one of Egypt’s great deserts (the biome), and face even more treacherous encounters within the Underworld (the dungeon).
Finally, you might notice increased contrast between projectiles (the foreground) and tiles/environment (the background). We recently re-implemented projectile lighting, and while we think this choice will allow us to make a better looking game, we’re still tweaking the values to make it look nice. So for all of the projectiles that burn your eyes: we’re fixing them!
With all of that said, preview time! Don’t step too close: this sarcophagus offers you a brief trip out of your dimension, and into his (far spikier) dimension.
A bouncy mummy, a winged griffin who has forgotten how to fly, and a very energetic looking sphinx.
And lastly, the high priestess. I wouldn’t let her near anybody low on health.
Now we move onto the biome lord himself, the Cursed Pharaoh!
I hope you enjoyed seeing this preview of the Gate to the Underworld. Thanks for reading, as always—and enjoy the pot of gold at the end of the rainbow.
Closed Testing key will be added to this post within 10 minutes of its publication. Hit those F5 buttons!
Closed Testing key:
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