Revenge of the Fallen: Primal Effects, but Good This Time

Hello! In this devlog, we’re going to look at some early iterations of Primal Effects (and by proxy, Primal Items). As we demonstrated with our Reworked Runes and new classes (more on that soon), we’re trying to create dynamic abilities that encourage players to lean into a gameplay fantasy. With Shatter Strike, you can become an AoE, damage dealing madman. With the Warrior’s shield (their class ability) and Mirror’s Edge, you can become a brute, face-tanking hundreds of shots while bulldozing through enemies. All of these runes and abilities were designed with the goal of enabling a gameplay fantasy.

With Primal Items and Effects, we want to add another component that can push players even further towards their fantasy. With that in mind, I’m excited to show off four (4!) primals in this post: Bel’s Decapitator, Wall of Gore, Draupner, and the Book of Thoth. Let’s have a look!

1. Bel’s Decapitator

​Returning from legacy, Bel’s Decapitator is still the waraxe that deals massive damage.​​‌‌​​​​​‌​​‌‌‌​​‌​​‌‌‌‌​‌‌​‌​‌​​‌‌​‌​​​​‌​‌‌‌‌‌ Its Primal Effect, however, has changed: “Necropolis Waraxe: Upon taking damage from any source, create an orbiting axe that deals damage equal to a primary shot (25% chance). Each axe can proc on-hit effects, such as Shatter Strike.”

Here’s a small preview image. You can click the image (it’s a link) to see the ability in action!

the axes move with you, so good positioning can net you tons of damage. click here (or on the image) to see the gif.

We’re still experimenting, but since each projectile can proc on-hit effects, we think it could be pretty strong.

2. Wall of Gore

Another returnee! In legacy, Wall of Gore was fairly useless. That changes now. Wall of Gore is the first item to use the new Shielding system. In addition to generating a ton of Defense while channeling, here is Wall of Gore’s Primal Effect: “Flesh Buffer: While channeling, build up a shield of up to 35% Maximum Health. The shield is lost immediately when the channel is canceled.”

The image below shows a fully charged shield. Click on the image to see it in action:

oh you meant like a real shield (click image to see gif)

Admittedly, it might get a bit confusing to have both Shields (the Warrior ability) and shields (the HP buffer)… We might have to work on the terminology a bit.

3. Draupner

Draupner is a ring that drops from Asgard. Equippable by Mages, and with stats that are only slightly above average, Draupner’s magic lies in its primal effect. “Ring of Odin: Upon casting your secondary, summon a circle of nine Draupners. After a short delay, each Draupner will fire at its nearest target, dealing damage based on Wisdom and Mana (20% chance on ability use).”

draupner sonic speed ?

Pretty cool, right?

4. Book of Thoth

Another newbie! The Book of Thoth drops from the Gate to the Underworld. Its Primal Effect makes it a useful defensive tool, and explains why the item is a shield: “Egyptian Knowledge: Upon casting your secondary (or starting shield channel, for Warriors), summon two books. These books orbit your player, blocking/consuming any projectiles they contact. Books expire after 2.0 seconds, detonating into a flurry of projectiles, based on how many projectiles were consumed.”

Here’s a preview:

ignore the green detonation projectiles. they’re placeholder 😉

We’re really excited to show more Primal Effects (and eventually, show the new Legendary Effects), but we think this is enough for today! There’s still plenty more to do—in pretty much every category—but we’re definitely ramping up towards a CT2. Keep the feedback coming!

Also, with the reveal of these four items, we’re also going to give out FOUR Closed Testing keys! We’re doing something a little bit crazy this time: Skilly did a little self-imposed 24h gamejam. Some doodling, coding, and (cough) voice acting later, and he had created a platformer with four levels, and four keys to earn.

Here’s the link: Beat any of the levels to earn a key!

If you manage to earn a key, use it at Good luck!

Revenge of the Fallen: March Roadmap

Hey all! We’ve been working on a lot of stuff behind the scenes. There’s still plenty to do, but we hope to be able to share more details about what we’re working on in the coming weeks.

Until then, we figured it might be nice to give you guys an idea of precisely where our time is being spent. So let’s look at our tentative March Development Roadmap.

hey, where are the dates?

As we’ve said many times, RotF still has a lot missing. We have design docs for a total of six Easy Rank, six Medium Rank, and six Hard Rank dungeons. Out of those docs, only two (2!) of the six Hard Rank dungeons were available during Closed Testing (along with the Easy Rank dungeons, which have been done for a while). Our immediate focus is on finishing the rest of the planned biomes and dungeons, because many of our other pending tasks (such as exciting loot drops and effects) depend on those boss fights and pieces of content. You might also notice that the roadmap is… rather vague about specific deadlines or dates for each deliverable task. There are a number of reasons for this.

Firstly, many of these tasks are worked on asynchronously. While Mike and I work on the graph logic for the new Skill Trees, Quaximi may be working on the 3D assets for a new area, and Patrick may be working on the scripting for a boss fight. We all have individual, target completion dates, but we sometimes need to pull resources from each other to finish off a specific task.

Secondly, it is notoriously hard for game studios to anticipate how long some tasks will take. This is especially problematic when trying to solve engineering issues (as opposed to gameplay or design issues) that may not have been solved before. Luckily, this month’s plotted tasks don’t involve much new tech, but we try not to put pressure on ourselves to deliver something before it’s ready, and publicizing specific task deadlines directly opposes that goal.

trello boards leaked!!!

It’s also worth noting that some of these tasks have already been started, and thus may take more (or less) time than you might think. “Hard Rank Dungeon I” has essentially all of its mechanics done (thank you patpot), and is just waiting on the actual production process, while “Hard Rank Dungeon II” requires less production work than the first. The tech for Masterwork and Core Runes was finished a few weeks ago, so the Rune tasks just involve creating a very large number of Runes that use that aforementioned tech.

Anyhoo. Our Discord chat has been re-opened in the wake of the first testing phase, so if you left it before, now is a great time to come back! Come hang out with us @ 🙂

We’ll put some keys up here soon. Thanks for reading!

The characters within these keys have all been shifted +1 (A -> B, B -> C, Z -> A, 1 -> 2, 3 -> 4, 9 -> 0). You’ll need to shift each character -1 to get the real keys!

Ciphered Keys:

  • P3Y8-4SRI-6CY0-Y9R0

Shift the keys back, then use at Good luck!

Revenge of the Fallen: Website Overhaul

Hi all! It’s Miniguy again. This is going to be a fairly quick update. As we continue development of in-game content for Closed Testing, we realized it was time to revisit a (fairly overlooked) portion of our code: the RotF website.

it’s so… purple..?

Don’t get me wrongI’m proud of that thing! But I also made it in, like, 2017, and I’ve since learned a lot about programming and design. I’ve also learned, regrettably, that as much as I like the color purple, the legacy rotf website may have been a little bit excessively purple.

admittedly, none of these people were actually talking about the website in these messages, but i promise people have been complaining. which makes sense. the website is ugly.

So, we’re overhauling it!

wow, vignette!

I’m still learning how a lot of these webdev tools work, so if things blow up, please let me know! I’m pretty proud of how everything looks, though.

is this a fungal abode spoiler?

I hope you guys like the new look! The new website is live now at, so go check it out 🙂

As always, this post will be updated within 10 minutes of its publication with a Closed Testing Key. Hit those F5 buttons!

Closed testing key: TA7[1][2]PEJ-JZ[3]W-[4]9Z3

[1] The first letter of the legacy rotf class that used shurikens.
[2] The first letter of the name of the first dungeon in rotf to drop primal items.
[3] The number of times you could get the “First Born” fame boost in legacy rotf. (lol)
[4] The first letter of the legacy rotf rune that would give several buffs after consuming HP/MP potions.

Use at Good luck!